How to create an app: Top tutorials for iOS, Android or desktop
Jan 08, · Let’s start at the very beginning of how to create an app How To Build An App – Step 1: Set a Goal. Step away from any form of technology and get out a pen and paper and define what it is you want to accomplish. The starting line in the app development word is a pen and paper, not complex coding and niceloveme.comted Reading Time: 7 mins. You can start to build your app from Microsoft tools where your data lives, such as: From a SharePoint list; From a Power BI dashboard; Creating a canvas app is easy; with Power Apps, you can find or create your app in several ways: From data; From a sample; From a Dataverse source; From a blank canvas; Via AppSource.
How to make iOS apps Making Android apps Making Windows apps Making macOS apps for Mac App dev tips and cross-platform thinking. Knowing how to create an app has never been more vital, and in this article you'll find tutorials, explainers, resources, and videos that will help you learn how to make an app for a range of different platforms. We've covered a range of bases here — it's not all about Apple, after all! There's also a cross-platform list covering concepts and ideas every app can benefit from, and technologies that can be deployed across a range of platforms.
Just use the jump links opposite to hop straight to the section that interests you. If you're looking for how to put tracking device on car top devices to test your apps on, then check out our guide to the best Android tabletsor keep an eye on our roundup of the best Apple deals for a chance to bag a bargain Apple device.
Money won't be an issue, because all of these tutorials are freely available — or at least freely accessible using trials. If you're looking for the best apps to create design work as opposed to making apps yourself, then take a look at our roundups of the best iPhone app s and iPad apps for designers to see just what we can do using apps nowadays.
If you want to learn how to make an app for iPhone or iPad, check out the tutorials below. Alternatively, check out our beginner's guide to mobile app design for a general overview.
This hugely popular video tutorial was created by CodeWithChris in It walks though how to build an app for iOS, including getting set up, a guide to the different tools you'll need to use, and how to write and read Swift code. Naturally, it's a long tutorial, but by the end of it you'll have built a fully functional iOS app. Rather than immediately delving into making an app or game, it pays to find out what makes them successful.
In just a few minutes, it leads you through the process of using Xcode to fashion a simple Messages extension. This course by Apple is broken down into sections that give you a grounding in building interface elements and working with table views. The end result is a simple meal-tracking app, with which a user can add, remove or edit a meal, along with specifying a name, rating how to help a smoker quit image.
This video tutorial from Devslopes shows you how to make an iPhone app, using Xcode how to create a apps and Swift 4. It's aimed at beginners with no coding experience, so is a great introduction to follow if you've never created an app before. You'll end up with a working iPhone app, including animations and sound effects. This tutorial on how to make an Apple Watch app was originally published on our sister site Netmag. In it, you will learn to create an Apple Watch app for an Uber Eats-style service.
You will discover the design principles to consider when designing a wearable app for a watch. There's also a look at designing a sample application on Adobe XD.
Note that you will need some knowledge of C and object-oriented programming to be comfortable with the course. It has been updated for iOS 10 and Swift. Although penned during the iOS 8 days, this article full of developer insight remains relevant to those targeting multiple Apple screen sizes. And multiple screen sizes are key these days — the best modern apps work on anything from the smallest iPhone to the largest iPad. The best apps are aware of — and utilise — key accessibility technologies.
This video series from Lynda. Please deactivate your ad blocker in order to see our subscription offer. How to build an app: Quick links.
Jan 29, · Here are some ways to make an app design: Hire a professional designer to create an app design for you. You can use sites like Upwork and Toptal to find a freelancer. However, what I like to do is look through Dribbble, Behance and Pinterest for UI and app designs that appeal to me. When I find a design that I really like, I’ll check out the designer’s profile and see if they do any freelance design Estimated Reading Time: 9 mins.
To make things easier, feel free to jump around based on your goals:. Most ideas are variations and combinations of old existing ideas. If you keep this in mind, it opens up your mind to think more creatively. Alright, on to the first technique:. One way to come up with a great app idea is to put a twist on an existing idea or try to combine elements from various apps that you like.
For example, Words with Friends, a popular mobile game from Zynga is basically Scrabble but online with social and multiplayer features that makes it easy to play a long game in short pockets of free time. This is none more apparent than with the multitude of dating apps out there. Think of a few apps that you use very often. Is there a way that you could take the most useful features and meld them together to form a new type of app? Got your app idea juices flowing?
Skip to the next step! I love this technique because often times, the simplest ideas produce the greatest results. These simple ideas rarely come out of a brainstorm for app ideas. Are people complaining about the same thing? Are they complaining about something different? Is the app author listening to the feedback? The next step is to validate your idea to make sure that it has a chance to thrive in the app store. Remember what I said earlier, there are no new ideas and there is always room for improvements.
Actually, this can be a good thing because that tells you that your idea is viable and there is a real need for it. Scroll through the ratings and reviews of any competing apps you find. Take note of the following:. You might want to create a matrix or spreadsheet to keep track of your results. Some people do put keywords as part of the app name as well. As you go through the list of the competing apps, see if you notice any specific words that keep coming up in the title of the app and consider using such a keyword for your app title.
Is it a one time fee for the app? Is it free but monetized in some other way? Large companies have big budgets for marketing teams and often have a team of people just working on a single app. It would be hard to compete head on. Sometimes if the app publisher is a company name, it could just be the company that the individual has registered. You want to figure out how well this app is being maintained.
How are users rating this app? If the app is rated badly, try to figure out why. Is it a lack of features? Is the app broken? This insight will help you avoid those pitfalls. On the flip side, if the app is rated highly, download it and try it out for yourself, paying special attention to the feature set and user experience.
This will guide you in how you design, plan and prioritize the features for your own app. Start by deconstructing your idea a little bit so that you can succinctly convey the idea, audience and purpose of the app in 30 seconds to someone. The more people you pitch your idea to, the better. Strangers, friends of friends, people on the internet etc. This part is a lot of fun because you get to dream! Take your app idea and imagine what a perfect version of your app would be.
Get it all down on paper and realize your idea and breathe some life into it. If you want, you can also think about how you will monetize the app.
In the beginning stages of an app, user adoption is always more important. When I was doing software consulting, this process was called business requirements gathering and it was the most important phase of the project because it helps clarify what clients wanted. During this phase we sat down with the stakeholders and ironed out every single detail and documented the heck out of it.
If there were any confusions down the line, we would be able to refer back to this document and review what was initially understood. Once you get into execution, any changes you want to make could potentially mean lots of wasted work and effort. But what you want to iron out is what the user will be able to accomplish in the app. That will help you get real world feedback from real users which can guide and correct your understanding of what people actually want.
Based on that feedback, you release an update to your app with more features and again, get it into the hands of users for feedback. You repeat this cycle over and over and eventually arrive at a product that perfectly fits what the market wants. Never build in a vacuum. So take a look at all of the features you wrote down and think about what a simplified version 1 would look like. More than likely, the bells and whistles you thought of might turn out to be not what your users needed in the first place.
All of the essential features that are left will be your minimum viable product! What will the user see and how will they interact with your app to use its features? Can you separate the functionality of your app into distinct sections or screens? For example, for a stock portfolio app, there might be a screen for the watchlist of stocks, another screen for the stocks in your portfolio, a screen that displays detailed information for a specific stock and another screen for managing the settings for the app.
Now that you have the main sections of your app, think about the main mechanism for navigating around inside of your app. Is it going to have a tab bar at the bottom? I would recommend taking a look at some of your favourite apps and paying attention to how you navigate around the app. The best type of navigation is one that feels natural and intuitive. As product designers yes, apps are considered products!
For example, we can make our app intuitive to use so the user can get value out of the app without having to struggle and we can hide small unexpected animations to delight the user.
This comes down to deciding what to display on each screen and how to arrange the user interface elements on the screen. My advice? Spend a few hours reading about usability basics and then go for it. The Apple Human Interface Guidelines is a great place to start. So if your app is especially complex, you can rely a little bit on an onboarding sequence to educate the user.
Sketch is the industry standard for mobile app design and prototyping. Vector based design means that your artwork can scale to any size without compromising quality.
This is very important, especially with the various screen sizes of devices these days. The only downside is that Sketch is only for Mac. I consider Figma as a close equivalent to Sketch with some benefits.
Figma is browser based which means that it can be used on PCs or Macs. Figma offers great collaboration features for teams. Figma is free to use and you only have to pay if you want to use the aforementioned collaboration features. Check out my video above to get started on using this tool! InVision Studio. For PC and Mac. Framer X.
However Figma is considered an equivalent so most third party products support both Sketch and Figma. Once you have your app design done, you can proceed to building your app. Personally though, I like to create an app marketing plan first. There are almost 2 million apps in the iOS App Store.
In order to make sure that your app gets seen, you need to have a plan to market it to the right audience. These days, a lot of the marketing work happens before the app is launched! For example, building a pre-launch email list is standard practice these days as well as leveraging paid marketing to promote your app.
Here are a list of app marketing strategies you can follow pre-launch and post-launch to make sure that you put your best foot forward!
Follow this app launch timeline for when to do app store optimization, when to pitch your app to Apple for a feature and when to issue your press release.
This is the step where you actually bring to life your app from the design and requirements document that you created in earlier steps. By the way, this is the stage that I get excited about! Just like the previous steps, you have a couple of options to make your app. You want to solve as many critical bugs before launch as possible because the first impression for a user is very important. When you get to this step, check out our guide on how to submit your app to the App Store!
In addition to executing on your marketing plan, here are some high-impact app marketing strategies you can use. It helps you gather feedback by prompting the user to submit an App Store rating and feedback for your app.
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